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KYLE THOMAS

Game Designer

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MY NAME IS KYLE THOMAS, GAME DESIGNER. 

Specialized in multiplayer game design and systems, I started my game development journey in 2017 when I joined college. Over the years, I have collaborated with university teams, leading to opportunities to showcase projects at major industry events such as EGX London and WASD Wales.

Currently, I focus on multiplayer game design, crafting engaging mechanics and systems that enhance cooperative and competitive gameplay.

I also teach university students Unreal Engine, helping to shape the next generation of game developers.

My long-term goal is to become a successful game designer, continuously refining my skills and pushing the boundaries of interactive experiences.

Are you interested in my work?

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TECHNICAL SKILLS

Software & Languages

  • Blueprints Visual Scripting & C++

  • Jira

  • Microsoft Office & Google Docs

  • Adobe Photoshop

  • Visual Studio, Rider, VS Code

  • Excel & Spreadsheets

  • Unreal Engine 4/5

  • Other : 

    • Android Studio​

    • Fusion 2.5

DESIGN SKILLS

Game Design

  • Mechanics and gameplay design

  • Level design, dialogue systems, enemy encounters, and cinematics

  • Menu layout, design and implementation

  • Game Balance & Progression

  • Combat systems

  • Prototyping

  • Detailed documentation & Mockups

  • Intuitive user interface

  • Pitching to stakeholders

  • Clear and concise visual design documentation

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