

MY NAME IS KYLE THOMAS, GAME DESIGNER.
Specialized in multiplayer game design and systems, I started my game development journey in 2017 when I joined college. Over the years, I have collaborated with university teams, leading to opportunities to showcase projects at major industry events such as EGX London and WASD Wales.
Currently, I focus on multiplayer game design, crafting engaging mechanics and systems that enhance cooperative and competitive gameplay.
I also teach university students Unreal Engine, helping to shape the next generation of game developers.
My long-term goal is to become a successful game designer, continuously refining my skills and pushing the boundaries of interactive experiences.
Are you interested in my work?

TECHNICAL SKILLS
Software & Languages
Blueprints Visual Scripting & C++
Jira
Microsoft Office & Google Docs
Adobe Photoshop
Visual Studio, Rider, VS Code
Excel & Spreadsheets
Unreal Engine 4/5
Other :
Android Studio
Fusion 2.5
DESIGN SKILLS
Game Design
Mechanics and gameplay design
Level design, dialogue systems, enemy encounters, and cinematics
Menu layout, design and implementation
Game Balance & Progression
Combat systems
Prototyping
Detailed documentation & Mockups
Intuitive user interface
Pitching to stakeholders
Clear and concise visual design documentation